Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | ||
Multi-monitor | Use Flawless Widescreen or Widescreen Fixer. | |
Ultra-widescreen | Use Flawless Widescreen or Widescreen Fixer. | |
4K Ultra HD | The game runs fine on 1440p and 1620p, but on 2160p the textures get bugged and load only low-res textures. However, setting a custom resolution of 1800p (3200x1800) somehow allows the textures to load. | |
Field of view (FOV) | Use Flawless Widescreen. Affects scope zoom (larger FOV = less zoom). | |
Windowed | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | |
Anisotropic filtering (AF) | Default is 4 samples (MaxAnisotropy=4); set MaxAnisotropy=16 in Coalesced.ini for 16 samples. | |
Anti-aliasing (AA) | Extra Quality graphics setting uses unknown form of post process AA. Sampling-based AA can be forced through Nvidia Inspector with 0x00000245 AA compatibility flag;[1] alternatively you can turn on FXAA and/or set MaxMultisamples=6 in Coalesced.ini | |
Vertical sync (Vsync) | ||
60 FPS | ||
120+ FPS | Capped and frame data tied at 60 FPS. Use the -silent FPS=118 launch option.[2] Warning: Physics can glitch out, speed up cutscenes and can give a unfair side effect in multiplayer against opponent players similar to speedhacking and chances put into a third team.[3][4][5] |